Getting a roblox command info script up and running is one of those small changes that makes a massive difference for your players. If you've ever played an admin-heavy game or a complex RPG, you know how annoying it is to guess what the prefix is or what specific arguments a command needs. Instead of letting your players wander around aimlessly or spamming the chat asking "how do I open the menu?", you can just give them a clean, easy-to-read list.
It doesn't have to be some overly complicated masterpiece of engineering, either. At its core, we're just talking about a way to store data and show it to the person playing. Let's break down how to actually build one that doesn't break every time Roblox updates.
Why bother with a command info system?
You might think your game is intuitive enough that people will just "get it," but trust me, they won't. I've seen some of the most polished games on the platform lose players simply because the barrier to entry was too high. People want to jump in and start doing things immediately.
A solid roblox command info script acts like a quick-start manual. It's there when they need it and invisible when they don't. Plus, if you're running a game with custom admin commands, your moderators are going to thank you. No one wants to memorize thirty different commands for kicking, banning, or teleporting players when they could just check a list.
Organizing your command data
Before you even touch a Script or a LocalScript, you need to decide how you're going to store the information. The worst way to do this is by hard-coding text directly into a UI. Why? Because the second you add a new feature or change a command name, you'll have to go hunting through your GUI objects to update it. It's a nightmare.
Instead, you should use a ModuleScript. This lets you keep all your command info in one central hub. It's clean, it's organized, and it's way easier to maintain.
Setting up the table structure
Inside your ModuleScript, you'll want a table that holds everything. Think about what a player actually needs to know. Usually, that's the name of the command, what it does (the description), and the syntax (how to type it).
You might set it up like this: Each entry is its own little table. One for :fly, one for :speed, one for :bring, and so on. By keeping them as separate items in a main list, your script can easily loop through them later to build your UI automatically. This way, when you add a new command to your game, you just add one line to this ModuleScript, and the UI updates itself.
Making the info script actually work
Now that you've got your data sitting in a ModuleScript, you need a way to get it onto the player's screen. This is where the actual "script" part of the roblox command info script comes into play. You'll generally need a combination of a LocalScript (to handle the UI) and potentially a RemoteEvent if you're pulling any data that the client shouldn't normally see.
But for a basic info list, a LocalScript is usually enough. You'll want it to "require" that ModuleScript we talked about. Once it has that data, the script's job is to create a visual representation of it.
The Client-Server connection
If your commands are restricted—like only admins can use :ban—you probably don't want regular players seeing those commands in their info list. It's just clutter for them. In this case, your script should check the player's rank or permissions before displaying specific entries.
You can have the server send over a filtered list of commands that the specific player is allowed to use. It's a bit more work, but it makes the game feel much more professional. Nobody likes seeing a list of a hundred cool things they aren't allowed to touch.
Building a clean UI for the command list
The UI is where most people get stuck. You don't need to be a graphic designer to make something that looks decent. The key is readability. Use a scrolling frame so you don't run out of space, and use a UIListLayout to keep everything aligned automatically.
Inside that scrolling frame, you'll have a "template" for what a single command looks like. Maybe a bold header for the command name and a smaller font for the description. When the roblox command info script runs, it clones that template for every command in your list and fills in the text.
It's honestly pretty satisfying to watch the list populate itself. You can even add some color-coding. Use blue for utility commands, red for admin actions, and green for fun stuff. It helps the eye navigate the list much faster.
Adding search and categories
If your game grows and you end up with fifty or sixty commands, a giant list becomes a bit of a chore to scroll through. This is where a search bar comes in handy. You don't need a crazy algorithm for this. Just a simple string.find check in your LocalScript will do the trick.
As the player types into a TextBox, the script loops through the command list and hides any entries that don't match the text. It's a tiny feature that makes your roblox command info script feel ten times more advanced than it actually is.
Categories are another big help. You can split your ModuleScript into sections like "Movement," "Combat," and "Settings." Then, in your UI, you can have tabs or just clear headers separating the sections. It just keeps everything from looking like a giant wall of text.
Keeping things secure
You might be thinking, "It's just an info script, why do I care about security?" Well, you're right, mostly. But you should be careful not to expose any sensitive server logic in your descriptions or command names.
Also, make sure your UI scripts don't have any major vulnerabilities if you're using them to trigger commands. Usually, an info script is purely for displaying information, but some people like to add "click to execute" buttons. If you do that, make sure your server-side admin script is properly checking permissions. Just because a player clicked a button in their UI doesn't mean the server should trust them!
Polishing the experience
The difference between a "meh" game and a "wow" game is in the details. When the player opens the command info menu, maybe add a slight fade-in effect. Or, if they hover over a command, have it highlight slightly.
Another cool trick is to allow players to click a command in the list to automatically copy it to their chat bar (or at least the prefix). It saves them from having to type out long, complex strings and reduces typos.
Also, think about mobile players. A lot of Roblox users are on phones, and typing commands is a massive pain for them. If your roblox command info script makes it easier for them to see what they need to do without fighting a tiny virtual keyboard, they're much more likely to stick around.
Final thoughts on implementation
At the end of the day, a roblox command info script is about communication. It's you, the developer, telling the player, "Hey, here's how you have fun in my game." It removes the guesswork and lets them get straight to the gameplay.
Don't overthink the code. Start small with a simple list, and as you add more features to your game, expand the script to match. Use that ModuleScript approach I mentioned, and you'll save yourself hours of headache down the line. It's one of those "set it and forget it" systems that just works.
Whether you're making a hangout spot, a roleplay world, or a competitive fighter, having a clear way to show off your commands is just good design. It makes your project look more professional and keeps your chat from being flooded with the same three questions over and over again. So, grab a template or start coding your own—your players will definitely appreciate the effort.